TI Bianchi Cup
Bianchi Cup Tournament Simulator for Propietary Hardware - Unity, Maya
Responsible for UI elements, asset aquirement, set-dressing. Also a couple game specific models.
TI Bianchi Cup was created by Serenity Forge for TI Outdoors.
Bianchi Cup was created by Serenity Forge for TI Outdoors to help showcase their proprietary hardware. This technology uses real firearms that have been modified to interact with the game environment. TI Bianchi Cup is a tournament simulator made as close to the real life tournament as possible, allowing firearms enthusiasts to train for the real event.
Using extensive photo reference and research, I setdressed each event to as closely match the real life equivalent of where the event takes place as possible. I also designed the UI for the game, and modeled and textured a few key assets.
The main menu UI I designed.
The event select screen I designed, allowing you to choose from one of four types of events.
The lane select screen I designed for multiple player functionality.
Each stage has specific constraints that a player needs to abide by. This screen is designed to communicate those constraints to a player.
The player can choose to shoot a stage 'prone' or on the ground. For this I modeled a mat to simulate that which a shooter would actually lay on during the real life event.
These were the unique assets I created for Bianchi Cup. I also created the dynamically simulated banners that are in the game.