Tech Dough Games
Proof of Concept Games for Proprietary Hardware - Unity, Photoshop
Responsible for art direction, concept art and UI assets.
Mad Builder and Pirate Bugs were created by Serenity Forge for Wabafun.
Serenity Forge prototyped two games for Wabafun's proprietary hardware; Mad Builder, and Pirate Bugs.
During development of these grames I worked with the client creating several mock-ups to develop the style. Once the style was nailed down, I concepted several environment types and color schemes for Mad Builder to expand the world of the game. I also developed the UI that would be required for interacting with the proprietary hardware.
Pirate Bugs was an idea that I helped to develop and concept. I created all of the background art for the game as well as the enemy designs, assets and animations. I was also responsible for all of the UI elements.
Mad Builder
Concept art for developing the overall style of the Mad Builder game.
Concept art for developing the overall style of the Mad Builder game.
Concept art for developing the overall style of the Mad Builder game.
Concept art for developing the overall style of the Mad Builder game.
Concept art for developing the overall style of the Mad Builder game.
Concept art for developing the overall style of the Mad Builder game.
Concept art for developing the overall style of the Mad Builder game.
This was the mock-up I created for the finalized art style. This mock-up ultimately became the basis for the background of the 'car' builder level.
I created five environment types, with the intention of creating three color schemes for each. This mock-up was a color variation for a train builder level.
This mock up was a color variation for a monster truck builder level.
This mock up was a color variation for a bear builder level.
This mock up was a color variation for a penguin builder level.
This mock up was a color variation for a snowman builder level.
This mock-up was for a turtle builder level.
This mock-up was for a dolphin builder level.
This mock-up was for a steamroller builder level.
This mock-up was for a bulldozer builder level.
A mock-up for the level select UI for Mad Builder.
A mock-up for the level select UI for Mad Builder.
Icon variations for the level select screen for Mad Builder.
Icon variations for the level select screen for Mad Builder.
A mock-up of the final iteration of the level select screen.
This was a mock-up for the 'workshop' UI, where the child would actually build their creation.
This was a mock-up for the 'workshop' UI, where the child would actually build their creation.
Pirate Bugs
In Pirate Bugs, a child could shape their own 'bug', a Water Skipper and have it float down a river, trying to collect treasure, and avoid other Pirate Bugs. This was the main screen UI that I designed.
This was a pause screen UI that I designed for Pirate Bugs.
A mock-up I created for the bug creation screen.
This was a gameplay mock-up to show the client what the game would look like in action.