International Rejection Services (IRS)
72 hour game jam project - Unity, Maya, Photoshop
Responsible for art direction, 2D set assets, 3D hand model, and UI assets.
International Rejection Services was created by Serenity Forge.
International Rejection Services (IRS) was a 72 hour game jam project done by a few members of Serenity Forge. I was responsible for the art direction of the game, and all art excepting the people assets. The hand itself was the most rewarding part of this project, because I was able to make a 3D object match the 2D style that I had developed.

The 3D hand model that I created and rigged for IRS.

An in-game screenshot. I was responsible for all visual aspects, excepting the person.

This is a mock-up I created for the title screen.

This was the success screen I designed for every time you complete a level.

This was the mock-up I designed for the failure screen.

This screenshot from the game is when you first begin.

Between every level, you get a mission briefing, which gives you information about the level you are about to start.

This is a screenshot of the Cheat Sheet UI that I designed to remind the player of different gestures they had learned along the way. The sheet starts off empty, but is filled more each time you get a mission briefing.



