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Chime Gameplay Demo

Gameplay Programming and Systems Design - UDK, Unrealscript, Flash, Actionscript

Responsible for Systems Design, and Gameplay Programming, as well as initial concept, technical direction, and miscellaneous problem solving.

Chime is a game utilizing a set of mechanics that I conceived and developed. The final product is the result of the collaboration of a team of fourteen. On the team I was responsible for all programming aspects. I was also responsible for working with other members of the team to find solutions for various technical problems concerning animation, particles, level design, and UI.

WINNER

BEST SYSTEM DESIGN

SCAD ENTELECHY

2013

In Editor Features

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